Cage Fight (start card) eats own rarity or lower; the beast doesn't re-roll
Iron Crown of the Prison King: Berserk Lion Lion eats any beast of its rarity
Skewered Rat Heads: Colossal Rat Rat eats Rat of its rarity
Ultimate + Ultimate prey = Rainbow
Protect that prey: standing on it, End — never Replace. Walk the ring until the eater's cell is offered.
Play to your instruments
Each instrument changes what a good move is. Look it up in Instrument pick: what it does, its tier and its best partners.
Pick the destination3 of the 6 cells ahead are offered — take the highest step
Cell that eatsany inmate with prey
“!” incidentalmost always a free gain
Locked doorthe farthest one
ReplaceNormal/Magic with nothing to eat
Plan 1–2 days ahead so the cell of your best eater comes into reach.
Objective first
Each one gives +1 instrument and an Ultimate/Rainbow cache at the riot. “!” objective → Instigate at the office.
Last days: bodies = caches
Every inmate left becomes a Warden's Cache. Open doors, take the Ring, no Replace or Execution.
Instrument pick
Last simulation:
Want to practice, or test a board of your own? Tartarus Simulator(CoffeeBns)Its numbers differ from ours in places — natural while the game is still being figured out; ours follow the live cards.Ours is a helper next to it: our own simulator — 2,660 tests, 173M simulated runs. How it works
holding:nothing yet
Tap the instrument you took at the start.
Rainbows per run
Tier = how close the instrument comes to the best one in the list (S = the top); once you hold one, how close the pair comes to the best pair. Hover (or tap) a row for what it does and the best second one. Crown and Maul almost never show up live.
Once you hold one, each row says what the two do together. Combo / Clash = Rainbows per run the pair gains or loses against the two apart; no combo = each works on its own (the line is what that one does).
Cage Fight
Start card
Inmates eat prey of their own rarity or lower, and a bite doesn't re-roll the beast.
Best first instruments with itRainbows per run
SRaging Beast's Agonizing Muzzle7.29
ALost Ring of Keys6.84
BAvenger's Casket6.12
Iron Law
Start card
The run lasts 30 days instead of 20.
Best first instruments with itRainbows per run
BKin's Coin of Fate5.62
BExecutioner's Blacklist5.54
BHangman's Noose5.35
Tyranny
Start card
At the office, whatever you pick, you also get 3 Instigates and 3 Bestows.
Best first instruments with itRainbows per run
AHangman's Noose6.59
AKin's Coin of Fate6.32
BLong-Chained Shackles5.88
Opulence
Start card
Each Warden's Treasure gives 3 picks in a row, and a Rainbow a pick makes brings 3 more.
Best first instruments with itRainbows per run
AKin's Coin of Fate6.74
BHangman's Noose5.25
BExecutioner's Blacklist5.13
King of the Caged
Objective
GoalAt least 1 inmate reaches Ultimate.
Reward+1 instrument (your pick) and an Ultimate or Rainbow cache when the riot starts.
Prison Walk
Objective
GoalMove 18 tiles.
Reward+1 instrument (your pick) and an Ultimate or Rainbow cache when the riot starts.
Survival of the Fittest
Objective
GoalConsume 4 times.
Reward+1 instrument (your pick) and an Ultimate or Rainbow cache when the riot starts.
Undercurrents
Objective
GoalTrigger 2 Prison Incidents.
Reward+1 instrument (your pick) and an Ultimate or Rainbow cache when the riot starts.
Behind Cell Doors
Objective
GoalOpen 10 cells.
Reward+1 instrument (your pick) and an Ultimate or Rainbow cache when the riot starts.
Instrument tiers
Rainbows per run = how many inmates reach Rainbow (the top rarity) in one full run, on average, in our simulation, holding the instrument from day 1. The tier says how close it comes to the best one in the list: S at least 85% of the best one's gain, A 65%, B 45%, C 25%, D any gain, E none.
S
≥2.70 Rainbows per run
A
≥2.33 Rainbows per run
B
≥1.96 Rainbows per run
C
≥1.59 Rainbows per run
D
>1.13 Rainbows per run
E
≤1.13 Rainbows per run
Numbers for the list on screen: instruments alone, or — once you hold one — the pair with it.